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Call of Duty: Ghosts Review

Call of Duty: Ghosts is now available in stores nationwide, and the first reviews and reactions from gamers are in and it seems like "Call of Duty: Ghosts" is a pretty game that is on autopilot.

The biggest criticism of "Call of Duty: Ghosts" is its reliance on successful features and aspects of previous games in the franchise but with improved graphics.

There are small improvements, including a revamped avatar-modification mode, 15 maps and 11 different modes to choose from. Kotaku describes the multiplayer maps as "fast-paced" with areas and arenas that are well-designed to create plenty of action and engagement.

Here’s what other critics have to say about the latest Call of Duty instalment.

Destructoid says the gameplay is tedious following a "paint-by-numbers" formula and offering the same set pieces, such as an aircraft sequence or frantic escape scenario, that have become standard for first-person shooters.
Joystiq described the game as a "solid installment, but it lacks creativity and innovation" and says the latest installment in the "Call of Duty" franchise feels like a step backward from the changes that were seen in "Call of Duty: Black Ops II," a sentiment that was echoed by other reviewers.

"A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience." - Xav de Matos for Joystiq.

"There are many things wrong with the scenario, not least of which is that it's yet another shooter that paints the US as a victimised underdog, caught unawares by evil Third World forces, rather than an 800lb gorilla with a nuclear payload. Unlike Black Ops 2, which at least used its drone warfare storyline to question the wisdom of such weaponry in its own comic-book fashion, Ghosts never once suggests that giant city-crushing space spears are a bad idea - at least until those dastardly Hispanic hordes get their hands on them." - Dan Whitehead for Eurogamer.

"Call of Duty: Ghosts demonstrates an unwillingness to change much and presents a real shortage of new ideas. Ghosts is a step backwards from 2012's Black Ops 2 — and the weakest game in the series since 2009's Modern Warfare 2." - Russ Frushtick for Polygon.

Kotaku also addresses another concern that will face any gamer that will be looking to purchase "COD: Ghosts," competition on next-gen consoles. "COD: Ghosts" was released on the PlayStation 3, Xbox 360 and Wii U and will also be released on the PlayStation 4 and Xbox One.

Based on the reviews, any changes in the multiplayer, as with the solo campaign, are minor and "COD: Ghosts" may not offer a lot in terms of a new experience but remains a solid game for fans. The next-gen versions are yet to be released and the reviews were filed prior to the public servers being online, which could affect the value of "Call of Duty: Ghosts".

Source: ibtimes.com | theguardian.com